Monday, December 8, 2008

Figma Mirai Suenaga

Mirai Suenaga is the mascot character of dannychoo.com designed by Azami Yuko sensei. If you're directed to this blog from dannychoo.com, truth is Figma Mirai Suenaga is only a concept Figma figure - a 3D illustration. Gotcha!

But who knows, maybe we might get to see the real thing in the near future.

All linked images below are resized. If you like to view the original images, you can browse them on my Picasa album HERE.

Disclaimer: I am neither selling Figma figures nor related to Max Factory. All illustrations here are strictly fanart. I also do not own any Figma figures so please pardon me if the joints or any other parts are interpreted incorrectly.




Mirai-chan and her default pose.


She's glimmering with happiness, isn't she?




Brunette megane Mirai-chan in blue uniform.




I think I'm running out of poses o.o



キラッ☆(kirakira)



ぱんちら(panchira)~
Gotta love bad puns xD



Mirai-chan demands a hug. Any volunteers?



Nekomimi moodo desu~♪
Nya I like cats too...



Figma Mirai Suenaga created using 3ds Max 9 (not 2009) and rendered with V-Ray 1.5rc3 on an old 2GHz Compaq Presario laptop. She weighs in at a whopping 260,000 poly count if collapsed to a mesh and caused my poor lappy to freeze at times.


It spent me more than 5 months to work on Figma Mirai. Took me long because I was re-learning Max and researching on different modeling techniques concurrently. The last time I actually completed something with the 3D program was probably like 10 years ago when I did the EVA-01 mod for Quake2. Self-taught back then as well.

I'm pretty new to V-Ray (a 3D shader) though. I still don't quite understand what most of the V-Ray settings do. For all I know, I had to used the lowest irradiance map settings, otherwise Max will take forever to finish rendering on this computer. Maybe that is why the images look quite coarse if zoomed in.

Currently working on another Figma Mirai model that has a lower polygon count. Might be interesting on what I could do with her.

44 comments:

  1. Gorgeous!
    Sent you mail regarding your great work. Mail me back when you get a chance.

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  2. Love this! :D I really like how you rendered her, I was totally fooled into thinking she's a real figma lol!

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  3. Wow... *speechless* that's really really amazing.

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  4. great job there! very great detail :O

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  5. .. even with the default settings vray is an awesome renderer.. anti aliasing settings are teh key to the render time i've found out.

    work with maya mainly.. but the job has max.. go figure.. if you need any help in figuring stuff out give me a buzz..

    excellent work btw.. coundn't tell it was 3D.. :D

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  6. OMG. you did a very very good job! ^^ I love the nya nya Mirai!

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  7. Well done, just like the real thing:)

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  8. Can't help but comment, you are really good man.

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  9. beautiful....really very well done...xxxcellent job

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  10. This is made of condensed awesome.

    Would buy!

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  11. Wow, brilliant work! You're an inspiration to me, someone who is also self-taught ^o^

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  12. That's amazing! :D You should consider doing commissions of 3D art like this.

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  13. Look cool n nice!!! Good Job.. So far I never done it before.

    P/S: got your blog link from dannychoo.com

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  14. Let me ask you a question. What kind of shader did you use?.Her finished like painted plastic is very cooool. It´s very interesting for me because i´m 3d artist, or i try it and work with 3d studio max 9.
    Regards and thank you in advance.

    P.S Merry Christmas and Happy New Year.

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  15. V-Ray. I've mentioned it in the last few paragraphs in the blog.

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  16. love it ^^ i was wondering if i could get the .max file of miria ? i would love to look at it in 3ds max 9 ^^

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  17. Glad you like the pictures.

    Sorry I'm afraid I do not have the bandwidth to upload the MAX file because it's quite big (over 50MB including textures).

    You can always look at the IVE or WRL 3D model files in the "Figma Mirai Meets Augmented Reality" blog though.

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  18. Hi, again. I know that you used v-ray, i want to know the material, shader you used, v.g. glass, marble, wood,... or textures you applied it, but in your model.
    Great job, congratulations.

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  19. Oh... the materials eh? You might be surprised to hear that I used the Standard Blinn shader with default settings for most of my 3D objects. I only used V-Ray material for the glasses and plane. Heck, you don't even need V-Ray material for the plane.

    To create photo-realistic renders, my trick is to have a HDR texture map as the main lighting in V-Ray. See my scene example (3.1MB) to get what I mean.

    P.S. If the scene download link complains about bandwidth exceeding limit, please try again at a later time.

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  20. Nice work man, i am learning maya now, and i want to model her as my final test, can you support me with some sketch ??

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  21. Thanks.

    I didn't do any orthographic drafts of Mirai-chan before the modeling work. (I should.) My only references are the official illustrations and my imagination.

    You may want to reference the VRML model in my Figma Mirai Meets Augmented Reality blog if you have Cosmo Player or other VRML plug-in installed in your browser.

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  22. wow that's awesome man. Ok think i can make my owe reference for her.

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  23. You want me to make this for you? I run www.ownage.com.. I can make this into a real product... but only for you and danny.

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  24. Wow. Interesting business you have there Des.

    Thanks for the offer but you don't have to make one for me. I can however supply you with the 3D model and texture files if you seriously want to make one for Danny/yourself/your site. Email me at ionized@live.com if interested.

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  25. aw.. really? well lemme make one and see if I can't change your mind about getting one yourself haha. we should make one for danny at least yah? oki.. lemme email you.

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  26. Glad you like the pictures.

    Sorry I'm afraid I do not have the bandwidth to upload the MAX file because it's quite big (over 50MB including textures).

    You can always look at the IVE or WRL 3D model files in the "Figma Mirai Meets Augmented Reality" blog though.
    -------------------------------------------------
    thank you, ill take a look there ^^ but if you ever wanted to upload it i know of a way to make it split the file into 1mb to upload it faster ^^ if you are interested you can email me: denkikoiji@denkikoiji.com and i have a program im gonna try with the 3d model files i may be able to use them to make a video with her ^^

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  27. denkikoiji: Replied you via email on 15th but didn't hear from you. Wonder if my mail was lost in transit again...

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  28. sorry about being slow i sent back an email ^^

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  29. Wow. Now I want figma Mirai all the more!

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  30. WOW! Nice work!

    I'm currently working on my own anime character in 3ds max, but I can't seem to get the hair properly.

    Which technique did you used to model the hair?

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  31. @FAOS I used the box modeling technique to make the hair and almost everything else, i.e. I start off with a primitive box, convert it to an editable poly, apply MeshSmooth, and then slowly shape it to the desired result.

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  32. Hi! Thanks for your getting back to me so quickly. I'm trying something like that, and it's working so far...the only problem is I can't fix the verts between the strings of hair (those verts who share two strings of hair).

    I know it's a bit hard to explain, I'll post some photos later to show you better what the problem is.

    By the way, thanks a lot for your help.

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  33. http://www.flickr.com/photos/felipeonate/sets/72157624291220308/

    Here is the link to the photos. I hope this explains better the problem I've been having with the "turbosmooth" modifier.

    I've been thinking to collapse the stack and fix the verts by hand...but really I don't want my poly account to increase that much.

    If you can take a look and give me some tips, that would be great. Thanks, I really appreciate your help.

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  34. @FAOS Collapsing your modifier stack will be a bad idea now. You can move these 2 vertices so that they are touching each other but not welded. The verts directly below can be moved closer until the seam looks more natural.

    In my humble opinion, the 3D model in your screenshot is overly segmented. Try not to subdivide the mesh any further. Too many vertices and edges makes editing very difficult.

    I can show you how the Mirai model looks like before and after applying MeshSmooth/TurboSmooth modifier.

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  35. If you're a 3D modeling enthusiast, you might want to check out the URL below. It is a Chinese imageboard which showcases works of some very talented asian artists. There are a number of pics (wireframe images mostly) on the board which I often take as references.

    http://animebox.dyndns.org/3d/

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  36. Great, I'll try that! Thank you so much for your help. I'll also check that website you posted. Too bad I don't speak Chinese, but the pics seem useful as reference art.

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  37. Hi, i know this sounds like a really stupid question. But i still need 2 ask. May i get a copy of the 3d file?

    U see, i am on my first bachelor in 3d design and animation in Norway. And we got this project now where we are gonna make characters. And since im quite found of the whole manga/anime style, i really want to learn the technique behind making a manga character. If u say no, i do understand, but if its okey, please say so and i will post my mail ;)

    thanks :)

    (p.s. it is only for learning purpose, i will not do anything to violate any form of anything) :)

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  38. @Andreas Figma Mirai 3D data files are now the intellectual properties of dannychoo.com and I do not have the rights to distribute them. Sorry.

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  39. Thats what i guessed =/

    But since we are on the subject.. Have you might made another manga char? if you would be so kind and help me out? Or might you know of some good tutorials?

    Thanks

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  40. If you're looking for anime/manga styled reference models, you may want to check out the PMD Models on MikuMikuBeat used for MMD. MikuMikuBeat even has a tutorial page dedicated to 3D modeling. Hope this helps.

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